[rescue] SGI temps?

deanders at pcisys.net deanders at pcisys.net
Mon Feb 17 03:51:37 CST 2003


At 09:31 AM 2/17/2003 +0100, you wrote:
<snip>
>I suppose Sony found their use of RDRAMs in the PS2 for other reasons
>than what Intel claimed to do.

RDRAM worked for Sony because it was being used in a way that gave the
lowest possible latency (i.e., one chip per channel). Of course, this also
limited them to 32MB of RAM (technically, I think RDRAM is actually
available in higher densities now (256Mb vs 128Mb), but that'd only up the
max to 64MB...), but it kept things fairly simple.

It does seem as though RDRAM is better suited to use as texture memory or
in devices where 64MB of main memory is fine than as main memory for
general-purpose computers.


Derek Andersen


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