[rescue] octane question

Dave McGuire mcguire at neurotica.com
Sat Jan 19 22:30:08 CST 2002


On January 19, Big Endian wrote:
> >On January 19, Joshua D Boyd wrote:
> >>  > > > > Blender is growing on me.  The biggest difference is that it isn't
> >>  > > > > really made for technical people, and it especially isn't made for
> >>  > > > > solids.
> >>  > > >
> >>  > > >   Ahh, tailored toward shapeshifters, eh?
> >>  > >
> >>  > > Well, that depends on whether or not you consider fluids to be 
> >>solid or not.
> >>  > > I think of solid as meaning not hollow.
> >>  > >
> >>  > > Anyway, I think subdivision surfaces can be considered solid, 
> >>but they still
> >>  > > aren't really usefull from a mechanical engineering perspective.
> >>  >
> >>  >   JOSHUA.  Log out.  Go watch some TV.  That was a Deep Space 9
> >>  > reference.
> >>
> >>  Yeah, I know.  But I would argue that Odo was a solid, i.e. he 
> >>wasn't hollow,
> >>  and thus would be best simulated using a solid system like blobby particles.
> >>
> >>  Of course, I bet that when they rendered Odo, they used something something
> >>  like the marching cubes algorithm to turn his representation into a list
> >>  of polygons.
> >
> >   AAAAAAAaaaaaaaaaaaaaaaaaaa!!!!!
> 
> Josh... hurry up and get into the real world (ie graduate) before you 
> drive us insane.

  THANK YOU. :)

-- 
Dave McGuire
St. Petersburg, FL         "Less talk.  More synthohol." --Lt. Worf



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