[rescue] octane question

Big Endian bigendian at mac.com
Sat Jan 19 22:27:48 CST 2002


>On January 19, Joshua D Boyd wrote:
>>  > > > > Blender is growing on me.  The biggest difference is that it isn't
>>  > > > > really made for technical people, and it especially isn't made for
>>  > > > > solids.
>>  > > >
>>  > > >   Ahh, tailored toward shapeshifters, eh?
>>  > >
>>  > > Well, that depends on whether or not you consider fluids to be 
>>solid or not.
>>  > > I think of solid as meaning not hollow.
>>  > >
>>  > > Anyway, I think subdivision surfaces can be considered solid, 
>>but they still
>>  > > aren't really usefull from a mechanical engineering perspective.
>>  >
>>  >   JOSHUA.  Log out.  Go watch some TV.  That was a Deep Space 9
>>  > reference.
>>
>>  Yeah, I know.  But I would argue that Odo was a solid, i.e. he 
>>wasn't hollow,
>>  and thus would be best simulated using a solid system like blobby particles.
>>
>>  Of course, I bet that when they rendered Odo, they used something something
>>  like the marching cubes algorithm to turn his representation into a list
>>  of polygons.
>
>   AAAAAAAaaaaaaaaaaaaaaaaaaa!!!!!

Josh... hurry up and get into the real world (ie graduate) before you 
drive us insane.

daniel
-- 
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"Fragile. Do not drop." -- Posted on a Boeing 757.



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