[rescue] octane question
Big Endian
bigendian at mac.com
Sat Jan 19 22:27:48 CST 2002
>On January 19, Joshua D Boyd wrote:
>> > > > > Blender is growing on me. The biggest difference is that it isn't
>> > > > > really made for technical people, and it especially isn't made for
>> > > > > solids.
>> > > >
>> > > > Ahh, tailored toward shapeshifters, eh?
>> > >
>> > > Well, that depends on whether or not you consider fluids to be
>>solid or not.
>> > > I think of solid as meaning not hollow.
>> > >
>> > > Anyway, I think subdivision surfaces can be considered solid,
>>but they still
>> > > aren't really usefull from a mechanical engineering perspective.
>> >
>> > JOSHUA. Log out. Go watch some TV. That was a Deep Space 9
>> > reference.
>>
>> Yeah, I know. But I would argue that Odo was a solid, i.e. he
>>wasn't hollow,
>> and thus would be best simulated using a solid system like blobby particles.
>>
>> Of course, I bet that when they rendered Odo, they used something something
>> like the marching cubes algorithm to turn his representation into a list
>> of polygons.
>
> AAAAAAAaaaaaaaaaaaaaaaaaaa!!!!!
Josh... hurry up and get into the real world (ie graduate) before you
drive us insane.
daniel
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