[rescue] Maya Personal Edition/Mac available

Joshua D Boyd jdboyd at cs.millersville.edu
Mon Feb 25 21:14:21 CST 2002


On Mon, Feb 25, 2002 at 09:18:53PM -0500, Brian Hechinger wrote:

>>So, while Blender isn't as nice as Maya (I'm taking that on faith since I 
>>haven't used Maya), it more or less takes the same advantage of that hardware
>>as Maya would (well, maybe it isn't as efficient with threads, I have no 
>>idea). Only a really crappy programming would use OpenGL completely for final
>>output at this point in time.
> 
>ok, so even if i get this Onyx outfitted with three RE2 pipes, if i want to do
>final rendering to file i'd be better off doing it on the Challenge which has
>3x as many CPUs?

Basically, yes.  I know that Maya's internal renderer would run better on the 
Challenge, and if you use an external program like BMRT, it especially would 
run better on the larger Challenge machine.  As to blender, I'm not sure if it
supports threads, and I can find anything to say that it supports network 
rendering, so it might take some coercion to make it work better on the 
challenge.  But, if you have some patience to deal with massaging bugs 
(preferably by writing scripts of some sort to deal with them for you), then
you will get far superior output from external renderers like BMRT.  This is
the path that many professional studios take.

-- 
Joshua D. Boyd



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