[rescue] octane question

Joshua D Boyd jdboyd at cs.millersville.edu
Sat Jan 19 16:42:56 CST 2002


On Sat, Jan 19, 2002 at 10:14:57AM -0500, Kurt Huhn wrote:
> Well, not really.  I *love* Rhino's interface - it's nearly perfect.  It's
> built for technically minded folks.  It's lean, it's mean, it doesn't have a
> lot of extras - and the built-in renderer is adequate for quick
> visualization.  I'm a former architecture and mechanical engineering student
> (lo, those many years ago) and Rhino just "fits" my workflow.
> 
> I tried 3DS MAX ona friends machine while I was in CA, and didn't really
> like it.  I felt that it was more designed for making things that *look*
> like solids, than actually visualizing solids.
> 
> Maya - cause it'll run on an SGI, and I can flex it's muscles a little :)
> 
> BTW: Blender just confuses the hell out of me - I can't make heads or tails
> of that damn interface.  It'd be nice to understand it, as I have a couple
> of Indigos that should run it without any problem.

Blender is growing on me.  The biggest difference is that it isn't really made
for technical people, and it especially isn't made for solids.  It's strongest
modes in my opinion are polygons and sub-division surfaces (which are by far
the best for animation IMHO).  The Guestural interface takes a lot of work
to get used to, and there are a few other quirks, but once you think about
problems a certain way (a way I find similar to the way you should think
for SoftImage), it isn't too bad.

-- 
Joshua D. Boyd



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