[rescue] Maya Personal Edition/Mac available
George Adkins
george at webbastard.org
Mon Feb 25 21:18:09 CST 2002
> OK, there are two types of rendering. Real-time (or near real-time)
> previews and final images. Both Blender and Maya use OpenGL for realtime
> previews. Now, here is where there is a lot of mis-information. Neither
> program uses OpenGL for final rendering. They just don't do it. Not one
> bit, not at all. I suppose they could, but the benifit would be so
> extremely minute that they just don't bother.
>
Hmm, OK. So Maya is no better than Blender in this regard?
So that means I might as well just give up on Maya altogether, and running
Blender on this Onyx perhaps isn't a total waste after all? (someone reminded
me of the value of fast video when working with complex models...)
> Only a really crappy programming would use OpenGL
> completely for final output at this point in time.
>
Perhaps I misunderstood how it was originally explained to me, which was that
it would use the RE2 for rendering, and that this would be far, far more
efficint than cpu-based rendering.
> out by things like finite element analysis (used for weather and crash
> testing), geo-seismic exploration, etc.
and modeling nuclear explosions?
: )
George
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