[rescue] Is this a POS?

joshua d boyd rescue at sunhelp.org
Tue Aug 21 18:30:17 CDT 2001


On Tue, Aug 21, 2001 at 04:13:09PM -0700, James Lockwood wrote:
> ...which is why pbuffers were invented.  This could be done (and quite
> rapidly on nice 3D hardware) but Blender does not do it at this point.
> Noninteractive rendering is completely CPU bound.

To what extent does hardware acceleration benifit quality scanline
rendering.  IE, memory limits aside, would it be possible to do a full
renderman implementation on OpenGL?  I'm not sure.  I do know that in
PRMan and BMRT, most of the render time is taken by shader execution, and
that can't really get usefully accelerated for the most part on todays
SGIs.

Besides, I think we are about to see even more of a swing back towards
raytracing. 

-- 
Joshua D. Boyd



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