[rescue] Is this a POS?

James Lockwood rescue at sunhelp.org
Tue Aug 21 18:13:09 CDT 2001


On Tue, 21 Aug 2001, James Sharp wrote:

> From what I've seen, Blender does all of the rendering with the main CPU
> and then shuffles that data out to the video systems to be rendered
> through a moderate use of OpenGL or IrisGL.

The use of OpenGL is considerable in interactive modelling.  Framebuffers
that accelerate geometry calculations will give much better performance
than those that don't.  Try to find the "Blenchmarks" page for comparative
info.

> Unless there's a way to get the rendered data back out of the video system
> to be able to save it to disk as an AVI stream or series of JPEGS, thats
> the only way to do it.

...which is why pbuffers were invented.  This could be done (and quite
rapidly on nice 3D hardware) but Blender does not do it at this point.
Noninteractive rendering is completely CPU bound.

--
James Lockwood
Guy on Summer Vacation (dot-com bombed)
http://www.foonly.com/resume/





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