[geeks] PS/3's, Linux, etc.

Joshua D. Boyd jdboyd at jdboyd.net
Tue Aug 7 09:22:46 CDT 2007


On Tue, 2007-08-07 at 13:28 +0300, Geoffrey S. Mendelson wrote:

> Properly written games and properly written engines can therefore vary
> significantly based upon the hardware they run.  
> 
> While most game developers use their own proprietary engines, there
> are many ones available for free and purchase. Some of them are
> more sucessful than others. Some are designed for performance,
> some are designed for cross platform compatability. 

Just to make a small clarification, many large developers use purchased
engines (either entire engines, or smaller pieces of middleware), not
only the small developers.  For instance, EA, Silicon Knights, THQ,
Microsoft Game Studios, Namco, Midway and Atari all use the Unreal
Engine (from Epic) on some titles.  Likewise the Havok middleware is
used by many large companies as well.  And supposedly both pieces of
middle ware allow games written on them to work on bot the PS3 and
Xbox360 to the full ability of the various hardware features.



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