[geeks] sgi i2 opengl/glut perf question

Big Endian geeks at sunhelp.org
Thu Dec 13 09:29:35 CST 2001


>I thought 96 was the time it shipped, but most of my sgi knowledge
>I've learned from usenet, and therefore probably isn't all too
>accurate.
>It didn't look like there was a memory shortage, ivview wasn't
>taking up too much, and the model isn't that big.
>I'm leaning towards the lack of optimization being the cause,
>is inventor stuff normally inefficient?

YES!  Inventor is about 3 or 4 layers that get piled up ontop of OGL 
(immediate mode) stuff.  I've seen 20k poly inventor scenes take 
bigger machines than your I2 to a crawl.

>  Is ivview an old
>and possibly abandoned/crappy app?
>A 100x100 (20k triangles) mesh isn't that big and shouldn't
>be a problem for a machine that supposedly can do 1.5mil
>shaded tris.
>later,
>
>Dan
>_______________________________________________
>GEEKS:  http://www.sunhelp.org/mailman/listinfo/geeks


-- 
-----------------------------------------------------------------
"Fragile. Do not drop." -- Posted on a Boeing 757.



More information about the geeks mailing list