[geeks] adventures in air conditioning
Will Mc Donald
wmcdonald at ntlworld.com
Mon Jun 17 11:47:51 CDT 2002
As a once vaguely hardcore Quaker, most of the really good players running in
software and GL turned textures down to their dullest, blurriest settings
using mip_cap, mip_scale and the like. It made the players models stand out
better.
You might find that tuning these settings to minimize texture usage helps.
Will.
----- Original Message -----
From: "Joshua D Boyd" <jdboyd at cs.millersville.edu>
To: <geeks at sunhelp.org>
Sent: Monday, June 17, 2002 4:42 PM
Subject: Re: [geeks] adventures in air conditioning
> That bit about Octanes sucking at quake w/o TRAM really bothers me. I
> understand why it happens, but I'd think a pretty impressive quake
> like game could be down without texturing at all, and if the Octane
> happens to be capable of doing a small amount of texturing (like say
> prerendered to small buffers with z buffer, then do a zbuffer
> composite into the scene as needed), all the better.
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