[geeks] Re: Ham license question...
geeks at sunhelp.org
geeks at sunhelp.org
Thu Jun 7 15:50:06 CDT 2001
jdboyd at cs.millersville.edu writes:
>Ahh, finally some thing I do know. Splines. They are fun. My personal
>definition of a spline curve is any curve that seems to simulate a spline
>on the screen. Probably upsets some people, but darn it, metal splines
>were that difficult to categorize, why should computer splines be harder?
>BTW, in case anyone cares, Bezier curves are far simpler to code that most
>tutorials make it seem. Heck, they are even pretty easy to graph on a
>TI-85.
Bezier curves rule. There's two ways to calculate a bezier curve -
one is geometric, and can be done in a half-dozen lines of code,
but is insanely ineficient. The "proper" way to do it involves
more complex equations, but is fast. I don't know the efficient
method.
I wrote a postscript program once that draws successive approximations
of a bezier curve, so you can see how the geometric approach works.
Kinda neat.
-- david fischer -- dave at cca.org -- www.cca.org -- Cthulhu told me to. --
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