[rescue] SLACKERS

Gregory Leblanc gleblanc at linuxweasel.com
Wed Jan 23 01:39:52 CST 2002


On Tue, 2002-01-22 at 23:34, Francisco Javier Mesa-Martinez wrote:
> On 22 Jan 2002, Gregory Leblanc wrote:
> 
> > > 
> > > Actually the PS2 has 2 MIPS processors, a R3000 for I/O and PS1 emulation
> > 
> > Hmm, how do they accomplish cool stuff for the PSone emulation if
> > they're using a similar chip?  Is it just clocked much faster or what? 
> > I've been told that running PSone games on the PStwo effectively
> > "doubles" the resolution, or some graphics spiffy thing like that.  
> > 	Greg
> 
> Well, as far as I was told by some friend at sony they use the R3000 as
> some sort of IO processor in PS2 mode, when the machine is in PS1 mode it
> uses that processor to run the PS1 code. So basically you can think of it
> as a PS1 inside a PS2. Which makes sense since many PS1 games had to be
> handcoded due to the HW limitations (mem/gfx, etc)... so a soft emulation
> might have broken things.
> 
> Resolution is pretty much fixed at NTSC ranges, so I doubt that PS1 games
> see any improvement, since they were also coded for NTSC/PAL resolutions.
> Maybe it might do something with the interlacing, but I doubt it. These
> machines are designed for use with TV sets, not computer monitors. So the
> resolution ranges are pretty much fixed, unless the machine also supports
> HDTV...

The actual on-screen resolution is fixed, but this seems to have very
little to do with the actual games.  Some of them look like crap, with
big, blocky, chunky graphics, and others look pretty decent, especially
considering that I can see the actual pixels on screen from as far away
as the controller cables reach.  Yes, I'm completely clueless WRT to
game consoles, there are some in the house now for the first time ever. 
I've played all of 5 hours on them, before I decided that reading mail
on this list was a far better waste, err, use, of my time.  :-)
	Greg

-- 
Portland, Oregon, USA.



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