[geeks] Best Vista story I've seen

Joshua Boyd jdboyd at jdboyd.net
Tue Feb 20 16:32:47 CST 2007


On Tue, Feb 20, 2007 at 05:34:15PM -0500, Charles Shannon Hendrix wrote:

> As far as I know, the OpenAL and OpenGL pipelines completely bypass
> Vista DRM. I don't know that for sure, but it seems to be true.
> 
> If so, how long will it be before we start seeing OpenGL and OpenAL
> video and audio players?

OpenGL video players already exist.  But video players that aren't
effected by Windows DRM doesn't help you if they don't support the DRM
encumbered files you want to play.

> If you write OpenGL code, it will run full speed and probably more
> reliabily.

And be more Mac and Linux portable.  I don't know if there is any way
that OpenGL helps with Wii or PS3 portability though.
 
> I hope Apple isn't going to do any of this.

As long as MS doesn't develop an effective alternative to iTunes, then I
don't see anyone having enough leverage against Apple to cause them to
do it.
 
> > Well, if a game company chooses to use OpenAL, they can't very well
> > complain to MS if sounds from the game are ripped via OpenAL.  
> 
> You appear to misunderstand me:
> 
> I mean that since OpenAL (and OpenGL) don't appear to be part of the DRM
> in Vista, intellectual property companies can't protect their content
> if people write OpenAL/OpenGL audio and video players.

You mean like the way they can't protect their content if people write
OpenAL/OpenGL/SDL/DirectFB/Xvideo/ALSA/JACK/CoreAudio/Quartz audio and
video players?



More information about the geeks mailing list