l
i g h t g r o u
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l i g h t g r o
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t o o l b a r 0
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close
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disable current light
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duplicate current light
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add new light
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delete current light
m a i n
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light name edit
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light list box
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click to select current light
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draw light
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draw representation of light in GL window
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casts shadows
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whether light casts shadows for BMRT output.
There is a global shadow enable/disable in Render Properties that can override
this setting.
t o o l b a r 1
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edit light color
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set light intensity
t o o l b a r 2
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select light type
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ambient is not yet implemented, and spotlight
is not complete.
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edit light parameters
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particle lighting
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toggle GL lighting of particles. You'll probably
get much better frame rates if you leave this disabled.