m
a i n
m a i
n

t o o l b a r 0
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preview RIB
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Fork off a rendrib process.
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clear
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Clears camera animation
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Resets particle systems
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rewind
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play
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<experimental>
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target lock
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fix camera's center of interest fixed on target
t o o l b a r 1
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frame count
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type frame number, press return and flow will
run the simulation to that frame.
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move speed
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rate at which mouse movement affects camera
position
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frames per second
n a v i g a t i o n
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drag mouse in window to move camera
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hold <Ctrl> and drag mouse in window to
move target.
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flow has a camera motion that is good for
making sweeping, boom like movement when target lock is engaged:
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left button moves left-right / in-out
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right button moves left-right / up-down
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left+right button blends between these motions.
Example:
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move far away from the target
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hold left button down and drag mouse diagonally
up and to the right. You will begin to move towards the target in an orbital
motion
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while holding the left button, press and hold
the right button. The camera will continue orbiting, but begins to move
up instead of in.
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continue holding the right button and release
the left, drag mouse down. The camera moves down as well.
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continue holding the right and press the left
button. The camera slows moving down and begins to move out.
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there is a crude camera recording mechanism
in flow:
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press the rewind button to go to frame 0
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press the play button and move the camera
around
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while the simulation is still running, press
the rewind button.
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the camera movement will be re-played
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the 'Clear' button erases the recorded camera
motion
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recorded camera movements are not saved to
file currently, and there is no way to edit it yet.