p
o l y g o n t w
e a k e r
p o l y g o n t
w e a k e r

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flow's polygon import pretty much sucks.
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Only simple, 3 sided RM polygons are recognized.
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Originally, all I wanted to do was bring in
models from Font3D, and for this purpose, it is sufficient. flow can also
read RIB output from AC3D (although all transform information is ignored).
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After importing a RIB model from AC3D, invert
the X axis of it's normals
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There is some funkiness with coordinate systems
between Font3D and AC3D - rather than try to find out which one was outputting
RIB incorrectly, I made the Polygon Tweaker.
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the slider at the bottom selects the current
polygon.
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norm scale
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length of normal when drawn in GL preview
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show all norms
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invert poly
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change the vertex order of the current polygon
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invert norm
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invert normal of the current polygon. See
x y z
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x y z
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when inverting normals, this restricts which
axes are inverted.
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"batch mode"
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This will invert multiple polygons or normals.
Select a range (start at / finish at), whether you want to skip polygons
along the way (skip = 1 will invert every other polygon), then press 'invert
go'
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Font3D apparently draws some of the polygons
with the incorrect handedness. I made a version which outputs RIB correctly
(I think), but I havn't tested the other output formats or contacted the
author yet.