s
u r f a c e p r
o p e r t i e s
s u r f a c e p
r o p e r t i e s

t o o l b a r 0
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close
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disable surface/displacement when previewing
combined
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copy surface properties of current tab to
clipboard
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each tab (surface, displacement and GL) has
its own 'clipboard' and must be copied/pasted separately.
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paste surface properties of current tab from
clipboard
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add shader to current action/geometry
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remove shader from current action/geometry
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test combined shaders (surface+displacement)
s u r f a c e
d i s p l a c e m e n t
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NOTE: there is no object heirarchy in flow,
so no way to do push/pop. If you add a displacement to an object, you'll
have to put a nullDisplace on the next object in the list that you don't
want to inherit that displacement.
o p e n G L
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each drawable object has a GL material associated
with it, and it cannot be deleted. I will change this in the future to
be more consistent with RM shaders.