[rescue] OT: Linux and USB on Intel
Joshua D. Boyd
jdboyd at celestrion.celestrion.net
Mon Apr 21 14:55:38 CDT 2003
On Mon, Apr 21, 2003 at 02:46:14PM -0500, Jonathan C. Patschke wrote:
> On Mon, 21 Apr 2003, Joshua D. Boyd wrote:
>
> > True, except the market of people with adequately capable real hardware
> > is pretty small. For instance, out of all the SGIs out there, how many
> > have 16+ megs of TRAM?
>
> O2s do. :)
I suspect that O2s have other problems w.r.t. modern games. If one
wanted to simplify the geometry of their game, I guess it would be ok,
but then, it isn't really playing modern games if you do that, now is it?
> Do you really -need- 16MB of TRAM, though?
I don't know how much is really enough. I'd say that the N64 definately
had too little, but then, it didn't actually have TRAM, it was a unified
machine like the O2 was, and had 8 megs I believe (after having the
expansion pak installed). I think it is quite likely that 16 megs is a
good number to have. Less than that would probably be rather limiting
in a bad way.
> > Of course, that's why God gave us the dream cast with keyboard and
> > mouse. But alas, people squandered that oportunity. Perhaps we will
> > have a reasonable chance at some point with the PS2, but it doesn't seem
> > to be going that way.
>
> The PS2 also doesn't seem like a particularly easy system to write
> software for, without Sony's SDK.
That wouldn't be a problem if they would allot people to work w/o the
SDK freely.
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