[rescue] SGI tidbits

vraptor at employees.org vraptor at employees.org
Sat Sep 28 22:02:55 CDT 2002


On Sat, 28 Sep 2002, Joshua D Boyd wrote:

>On Sat, Sep 28, 2002 at 07:43:23PM -0700, vraptor at employees.org wrote:
>> SGI tidbit:
>>
>> I had lunch with the SGI QA guy who handles ILM the other day,
>> he told me a couple of interesting things...
>>
>> 1) If you are doing non-graphic work with your SGI, don't bother
>> going over 192MB of memory.
>
>So, err, why do they sell Origins with several gigs of ram?

I guess 'cause it's expected.  Come on, we're talking SGI, here,
when did logic have to do with anything they've built?  (Like the
last "rack" based SGI--didn't fit the 24"x24" footprint of every
datacenter I've ever been in.)

>> 2) If you are working with Maya and texture maps, the O2 and
>> the Onyx (memory is hazy on the 2nd--I remember the O2 because
>> I have one) are the only ones that will handle in excess of 1GB
>> texture maps.
>
>The onyx doesn't take a gig of texture ram.  The only other SGI that
>takes that much ram is the Onyx 3000 line with the just released IR4
>board set.

Like I said, I am hazy on it--I don't know SGI hardware.  I didn't
quiz him on the details, I just thought it was pretty crazy that
the low-end O2 was capable of handling something I perceived as
a high-end ability.

=Nadine=



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