On Sat, Nov 10, 2001 at 02:40:22PM -0500, Mike Nicewonger wrote: > Some very twisted individual, no not you James Sharp, did an ascii port of > quake. Apparently it wasn't that hard. There was already a version of quake that used svgalib, and aalib if fairly compatible, making it easy to take svga games and turn them into ascii games. -- Joshua D. Boyd