[SunRescue] Silly Question.
James Lockwood
james at foonly.com
Thu Jan 20 02:02:17 CST 2000
On Wed, 19 Jan 2000, tom wrote:
> Aha! Now that is *very* handy to know. Time to start playing with clock
> speeds, I think :-)
Here's a table in case anyone is curious (thanks to Fredrik Lundholm):
JP4
Clock multiplier (1 means short, 0 off)
1-2 3-4 5-6 mul
0 0 0 3.5
0 0 1 5.5
0 1 0 3
0 1 1 5
1 0 0 6
1 0 1 4
1 1 0 2.5
1 1 1 4.5
JK3 JK2 JK1 clock (MHz)
1-2 1-2 1-2 66
1-2 1-2 2-3 60
1-2 2-3 1-2 75
1-2 2-3 2-3 53
2-3 1-2 1-2 66
2-3 1-2 2-3 60
2-3 2-3 1-2 75
2-3 2-3 2-3 83
Note: These values are derived and maybe inaccurate, however
they seem to be correct on my SunPCi card. Note: The BIOS as of 0.51
seems to report any speed above 400MHz as 400MHz.
The multiplier jumpers are identical to the table in the K6-2
documentation if you assume that each jumper pulls the given line low.
I've not tried a K6-3 but suspect it wouldn't work. If anyone has one
floating around it might make a very interesting experiment, if it worked
out it would turn the SunPCi into a speed demon.
> Still, can't complain. For a sysadmin to have a Creator 3D in his desktop
> machine isn't so bad, and it does make a speed difference to CDE. Plus 24-bit
> colour at some obscene resolutions (even if my Indy does that as well :-)
Agreed, the Creator3D is a lot faster in 2D operations as well. xmame
goes from fully playable at scale 4 to barely playable at scale 2 when
downgrading to a PGX.
> Slightly off topic, but has anyone tried Quake 2 on an Indigo2 Max or High
> Impact? How much of a difference does the hardware texture mapping make?
Goes from vaguely playable to extremely intense. An Onyx2 IR is mind
blowing. :)
-James
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