[geeks] EVE: the new addition...
Shannon Hendrix
shannon at widomaker.com
Thu Jun 19 02:40:51 CDT 2008
On Jun 17, 2008, at 19:01 , Mark wrote:
> On 17 Jun 2008, at 23:05, Shannon Hendrix wrote:
>
>> However, I did target someone in empire space for stealing my
>> wrecks. It's a legal kill.
>
> True enough, I've done it before but I lost a Caracal as a result. I
> figure it's just better to let them at it. Wrecks in Empire aren't
> worth the hassle and wrecks in Low Sec attract very big flies :P
Having made 3 million ISK in 2 hours doing that, I can't really agree
with you there.
It depends on the missions. I've run missions where I was jumped by
Amarr destroyers even in 1.0 space, and they have a ton of expensive
equipment on them.
Or go out and look for trouble in 0.5-0.7 space. The NPC pirates
there drop high level loot, and there are ways to create nearly
infinite spawns by tricking them into calling in several waves until
you have a lot of targets with bounties.
In 0.8 space, while it will be a turkey shoot, the payoff is not worth
it.
I tried mining, but here's how it worked out:
Mining for 3 hours: 250 thousand ISK
Killing things for 3 hours: 2.5 million ISK
I have figured out a few ways to make more mining, but I need a
partner to make it efficient, and a much larger ship, plus some skills
that I don't have.
I have also thought of salvaging on the war front. Minmatar and Amarr
are fighting heavily and the battles leave tons of wrecks. Since some
of the battles are occuring in 1.0 security systems, they should be
relatively safe between battles.
The only thing here is I again need a larger ship, and I also need to
find some salvaging units. I can't find salvage units or any ship
rigs anywhere.
> Macros deserve everything they get. Have at them. They remove
> valuable mineral resources from real miners like myself and deplete
> belts so they are not rich enough ti mine for 2-3 days.
True.
There is a lot of debate about what would happen if a corporation were
formed to get really serious about killing them and keeping them dead.
For one thing, I personally think you'd have to be very careful or you
could end up killing innocents who just appeared to be macro mining.
The other issue is that macro mining does appear to keep the cost of
equipment down.
I would prefer they were not there, but I'm not sure if the cost of
mounting a major offensive against them would be worth it, or even
possible.
Also, I suspect coming events in the war are going to change things as
we now know it.
>> I would like to see ship customization myself.
>
> That's tentatively slated in for later I think, after Ambulation. I
> don't much care about personalising a ship, it's just a hunk of
> Tritanium at the end of the day, and at the rate I lose combat ships
> in EVE it'd be fruitless ;)
I name each of mine and I want to paint them dammit!
> Contract it out, there's plenty of folks with haulers and freighters
> who run courier missions. The point of EVE is everything is done by
> humans where possible. It doesn't matter how bad the job is there's
> a surprising number of folk who actually do it!
I've not found any way to have someone pick up materials from my
station areas.
> The combat is a bit clunky, I must admit. It's something I have
> always struggled with to keep up and keep firing meaningfully at
> targets, because the weapons and targets are always 1-offs. If you
> could target queue weapons on target a->b->c->d then it'd be a lot
> easier.
I've gotten pretty good at it, I just think it needs a few tweaks.
I think you should be able to hire NPC haulers and things too, simply
because mining is so mind numbingly boring, at least it is to me.
I guess the answer there is to form a corporation and split the work up.
Idea: Form Blackwater Corporation, and do mercenary work. Should be
nearly constant work in the world of EVE... :)
Oh, and it will be interesting to watch how the gradually escalating
war affects the economy, piracy, and militia actions.
--
Shannon Hendrix
shannon at widomaker.com
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