[geeks] ahem
Joshua D Boyd
jdboyd at cs.millersville.edu
Sun Jun 23 13:39:42 CDT 2002
On Sun, Jun 23, 2002 at 09:40:18AM -0400, Kurt Huhn wrote:
> > On a note related to not just using them in a cad/modelling program,
> > of all the manners for curved surfaces I've looked at mathematically,
> > from implicit surfaces, CSG, subdivision, bezier patches, and more
> > that are uncommon, NURBS are the hardest and most complicated to
> > grok. Heck, in my experience in 2D curves, B-Splines (rational or
> > not, uniform or not) are just about the hardest to deal with (though
> > that may be a matter of bad presentation from professors).
>
> Lack of proper instruction is one reason why I can't work with patch or
> subdivision modeling. Some practice, however, may solve that if I ever
> hae the patience to stick with it.
I never got formal instruction on subdivision modelling. I just saw a
3DS Max 1.2 demo for polygon modelling using extrusion, face division
(straight forward dividing faces up into multiple ones, not what
people usually think of a subdivision surfaces), and the smoothmesh
operator. I just kinda stuck for real subdivision surfaces also.
--
Joshua D. Boyd
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