User Guide > Quickstart  

Shading

The shading of objects in Houdini involves .
 

1. Apply a Textured Shader
In this section, you will learn how to use an existing Shading Operator (SHOP) to apply a texture to the snail's two eyeballs. You will also learn how to set up the UVs for each eye.

 

2. Create a New Textured Shader
For the snail shell, you will create a surface shader from scratch using VEX operators (VOPS) that are then converted and assinged to the shell as a SHOP

  3. Create a Procedural Shader
In this section, you will learn how to extrude polygons. You will also learn how to edit .