Houdini Development Toolkit - Version 6.5
Side Effects Software Inc. 2004
Clip Library
Loading and Saving Clips
These methods allow for input and output of clip files. Each returns 0 if successful and negative if unsuccessful.
int save(ostream &os, int binary) const
Save the clip to the specified output stream in ascii (binary = 0) or binary (binary = 1) format.
int save(const char *name) const
Save the clip to the specified name. The extension is used to determine the data format and binary/ascii setting. The following reserved names are also accepted: "stdout.clip" (saves as ascii), "stdout.bclip" (saves as binary), and "stdout" (defaults to ascii).
int load(istream &is, int binary, const char *path=0)
Load the clip from the specified input stream in ascii (binary = 0) or binary (binary = 1) format.
int load(const char *name)
Load the clip from the specified name. The extension is used to determine the data format and binary/ascii setting. The following reserved names are also accepted: "stdin.clip" (loads as ascii), "stdin.bclip" (loads as binary), and "stdin" (defaults to ascii).
Table of Contents
Operators
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Surface Operations
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Particle Operations
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Composite Operators
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Channel Operators
Material & Texture
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Objects
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Command and Expression
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Render Output
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Mantra Shaders
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Utility Classes
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Geometry Library
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Image Library
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Clip Library
Customizing UI
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Questions & Answers
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