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Houdini 6.5 Features
Interface
- Pane linking behaviour is now different.
- New menu toggle option in some handles to always align them
to world axes.
- Channel aliasing and parm label aliasing of dynamic parms
- Ability to select the boundary of an existing selection. B hotkey.
- Ability to customize the contents of the "Jump" menu
in the File Chooser.
- File ops now remember the last 5 files loaded.
- The Find Node dialog allows you to select all the nodes that
match a search
- Many mplay enhancements (audio support, sequencing, blocking)
- File browser can now sort by type and modification time.
- Added new menu command "File|Run Script..." which
allows the user to run a script.
- New global object option to "Keep Position When Moving"
- Parameters that are changing due to a handle (or XCF) are highlighted.
- Added option to disable clicking on the wire connections.
- The group display buttons (for OBJ tiles) show the number of
objects in that group that are visible.
- Object subnets and custom object subnets allow you to specify
the visible children.
- Custom color palettes can be added to the color palette menu.
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Digital
Assets
- Parms in Type Properties Dialog are now shown in a tree-view
fashion.
- OTLs can now save their contents in a compressed format.
- A new safeguard option found in the Operator Type Manager Definition
tab which allows Digital Asset creators to hide the Allow Editing
of Contents/Match Current Definition menu item.
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Animation
- The path
handle has been hooked up to tools other than geo/pose (eg. blend).
- Many enhancements
to the graph editor such as:
- Shift-N hides channel names
- Channel groups support nesting
- Treeview for channel groups
- Copying keys copies slope as well (not just key value)
- Flipbook
allows choosing which objects are visible (through a new option
in the viewwrite command).
- Improved
openGL flipbooking
- Pretransform
CHOP now has input and output pivot parameters which are used
in the interpretation and generation of results.
- Object CHOP
can now compute the full transform matrix between two objects
- Can specify
custom RMB menu items in the popup menu for channel groups.
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Modeling
- Attribute
Mirror SOP allows mirroring of several attributes at once.
- New AttribStringEdit
SOP
- Two new SOPs:
Color SOP, UVQuickShade SOP (they are implemented as Digital Assets)
- Extended
Info dialog for SOPs
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Characters
- New CaptureMerge
SOP
- CaptureMirror
has an Average Weight option.
- New commands
"bonealigncapture"
- New SOP:
CaptureOverride
- New system
for capturing geometry by capture regions.
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Lighting
- The shading quality
parm in light and cam objects is now accessible in the UI.
- Light handle won't
show the look-at for point lights.
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Rendering
- OpenGL Render ROP
can now render Polygon-As-Subdiv
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Compositing
- Changes to workflow
in the Rotospline COP.
- New COPs: Unpin, Border
- Expand COP can now
handle per-pixel variable expansion and vertical/ horizontal expand/dropoff
sizes can be different.
- Added a new VEX COP
context global variable PXSC (proxy pixel scale)
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Other
- New options
to the helpbrowser command
- New chrefit
command fits channel data to cubic curve and assigns new keys.
criteria, could make it easy to change the parms on all nodes
of a certain type and so forth.
- New mechanism
for limiting the maximum number of backup files created (HOUDINI_MAX_BACKUP_FILES).
- New mechanism
for customizing the name of the backup files created (HOUDINI_AUTOSAVE_FILENAME).
- Most Recently
Used histories are kept with load file fields.
- New otprefer
command.
- New chsop
expression function similar to chs but is intended for fetching
node names.
- Added panepath
command
- Hscript and
textport and script files support '\' at the end of the line to
continue the line.
- chcommit
command has several new options.
- Added commands
chblockbegin and chblockend which can be put around blocks of
chadd, chkey commands to speed up execution of scripts.
- New expression
commands: hasvertexattrib, haspointattrib, hasprimattrib and hasdetailattrib.
- New oplayout
algorithm
- New chopexportmap
command.
- Houdini error
messages can now be logged to a file (HOUDINI_ERRORLOG_FILENAME).
This is useful for getting the errors from operators that are
added in a script.
- acombine
application allows addition of multiple sounds to a single sound
file.
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