Part
One:Add a Shader to the Moonscape
To get started,
you can take advantage of Houdini's shader library to quickly define
the shading qualities of the moon's surface. This will give you
a chance to learn how to test
render your work as you set up your shading.
1.
Drag and Drop a Shader
At the Object
level, select Tools > Shader
Palette. In this palette, select Jump
> $HFS/houdini/shop/palette. From here click
on the Planets folder then LMB-click-drag
the gvex_granite2 shader onto the moonscape
geometry in the Viewer pane. This assigns it to the object.
3.
Test Render the Results
4.
Add Shadows to the Light
Shading >
No SHOP > Shadow Shader - fastShadow
Part
Two: Add Shaders to the Rocket
1.
Create a SHOP Network Manager
2.
Create a Metal Shader
3.
Copy and Edit the Metal Shader
4.
Assign the Shaders to the Rocket
Part
Three: Create a Sky Dome
1.
Create a Sphere Object
2.
Create a Star Field Shader
3.
Assign the Shader
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