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Contents
 
Contents
Blue Moon Rendering Tools
User Manual -- release 2.6
Exluna, Inc.
1525 Josephine St.
Berkeley, CA 94703
December 1, 2000
Contents
Introduction
Reporting Bugs
Copyrights & Trademarks
Licensing Arrangement
Previewing scene files with
rgl
Command Line Options
Implementation-dependent Options and Attributes
Limitations of
rgl
Odds and Ends
Photo-realistic rendering with
rendrib
Command Line Options
Implementation-dependent Options and Attributes
Extra Ray Tracing Features
Indirect Illumination
Caustics
Optimizing Rendering Time
Compatibility Issues
Odds and Ends
Shaders and Textures
Compiling interpreted shaders with
slc
Compiling .sl files to DSO's/DLL's
Using
slctell
to list shader arguments
Making tiled TIFF files with
mkmip
Miscellaneous Tools
Writing RIB with
libribout
Parsing Shader Arguments
iv
- an Image Viewer
Simple Image Compositing with
composite
Setting default options and attributes
farm
: Poor Man's Render Farm
Using BMRT as a ``Ray Server'' for
PRMan
Introduction
Background: DSO Shadeops in
PRMan
How Much Can We Get Away With?
New Functionality
How to use it
Pros and Cons
Efficiency Tips
Bibliography
About this document ...
Exluna, Inc.